However what I saw in the first 10 or so hours already blew me away enough to know that I have to rank this game. Yakuza: Like A Dragon - Wish I had played this to completion, I'm sure I would've ranked it higher.Goes on for too long though and didn't quite hit the landing for me. I really enjoyed the back and forth and getting to see the characters motivations manifest and the paths they take. The Last of Us Part II - Amazing storytelling from multiple perspectives.Can't wait for what Team ASOBI does next. Very precise controls easily on the level of the best 3D platformers out there. Astro's Playroom - This game just feels so good to play.Tony Hawks Pro Skater 1 + 2 - They finally gave us good Tony Hawk again after too many years of crappy games.Engaging with the remake by Bluepoint made me realize that Demon's Souls is something way more distinct and special and it absolutely stands on its own even today compared to the other From titles that followed in its footsteps. And yet other titles followed, which I thought did things better. I have the utmost reverence for Demon's Souls and what it did at the time. Demon's Souls - This remake did more for me than I expected.A potential sequel with more quality of life improvements would have the potential for being GOTY that year. Sadly the end game grind to get everything adjusted was not for me at all. It's a joy to log in every day, building your island through all sorts of activities. Animal Crossing: New Horizons - What a nice calm and relaxing experience this game is.So even though many yells were had, it was still the most fun I had this year in terms of challenging gameplay and I can't wait to dig back in with the PS5 version. It is also really fucked up in terms of difficulty. Nioh 2 - Nioh 2 is a big improvement over its predecessor in terms of content variety and gameplay.Somehow they even managed to make me keep going through some straight-up horror game stuff. My longest play session with this game went for 4 hours straight, which is crazy for a VR game. I had no idea how much I missed this style of well thought-out single player campaign. Half-Life: Alyx - Playing Half-Life: Alyx was hands down the best VR experience I've ever had.I'm sure Spiderman Miles Morales will be great fun too once I get hold of it. Ghost of Tsushima was a decent surprise, although not something I would quite put on a GOTY list. Overall a really great year to be honest. It too has pacing problems, but I don't think they were as bad as TLOU2 for me (due to different expectations most likely). I almost put this above TLOU2, but the dialogue doesn't really hold up. I normally don't like anime-y games, but for some reason this one really stuck with me - I wanted to spend more time with these characters. The setting was dripping with atmosphere in just the right ways, the story took me to unexpected directions. I never knew anything about the first game until like a year ago, but the characters (apart from Cloud) just sucked me in and I was hooked. Gave this a try on a whim and oh boy did it shock me with how much I ended up loving it. While this game had absolutely atrocious pacing problems all throughout (beyond anything else Naughty Dog has ever released) by the end of the game the central conflict is far more complex and beyond anything the first game was able to achieve.ĭue to the aforementioned pacing problems I don't think it matches up to the first game, but there was definitely a more compelling discussion to be had here. Shame Bungie seems to want to move on to other pastures and leave this franchise to fade away. I just wish they'd gone with a Destiny 3. More than any other year I just played it for the satisfaction of shooting things/people.įinally getting the higher framerates and high FOV on console with the next-gen update substantially increased my enjoyment of the game and was a massive quality of life improvement beyond anything else they'd managed previously. This year probably more than any other made me realise that I really don't care at all for the grind or carrot-on-a-stick or loot chasing or slot machine lever pulling zombie mentality Bungie (and honestly a large part of the playerbase) keeps trying to force on us. What can you even say here? Like most Destiny fans I simultaneously love and hate the game - brilliantly satisfying gameplay stymied by mystifying systems decisions by Bungle.
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